My Learning Process In How to Sculpt in 3D

Hey, what’s up everyone? I am so excited to share with you that I have just started learning a new art medium in 3D sculpting. So, if you’re like me and have always been interested in learning how to create awesome looking 3D models, but were afraid because it looked super challenging, didn’t know where to begin, or that the cost for a great 3D program is going to cost you an arm and a leg to afford, then read on, because I have only been learning how to sculpt for about a week or so and am totally blown away by my own results, and I am positive that if I can do this, then you definitely can do this too!

When I first learned about 3D modelling, I was just starting to make the jump from drawing on pencil and paper to learning how to draw and paint digitally, and that’s when I saw all the possibilities that digital art had to offer, including the big bad world of wonderful art of 3D modelling.

I was mesmerized by all of the cool and awesome things people were able to make out of a simple cube or sphere into a super complex looking character, creature or environment. I thought to myself that there has to be a way for me to be able to learn this awesome craft and be able to create cool and highly detailed characters, creatures and environments of my own, but when I started to shop around for the best 3D programs, I learned very fast the hard truth about 3D, and that the big programs, such as Maya, 3DS MAX, Zbrush, etc, were insanely expensive, and that there is no way in Hades I could afford such programs.

So, feeling a bit discouraged, I did what I think most people would do in this situation (and not look for pirated software, mind you) and look for cheap or free alternative programs, and that’s how I discovered two great FREE alternatives: Blender and Sculptris. There are several others out there, but these were the two that I found myself most interested in and offered everything that I was interested in being able to learn.

Once I had those two awesome programs downloaded to my computer, I then proceeded to the magical worlds of YouTube and Google to find as many tutorials that I could to start learning how to make cool stuff in 3D. Well, long story short, I learned very quickly that things were going to much more challenging than I originally thought, and way more confusing that I had originally thought. In many of the tutorials that I found, it seemed like the tutors already assumed I had some kind of modelling experience, because they would use terms such as polygons (which, honestly was the easiest thing to understand), topology, retopology, UV’s, UV mapping, etc. My mind went blank, because I had no idea what any of these things even meant. I looked up the terminologies on Google, and even though it cleared up a few things, I was then introduced to a whole new set of questions, such as, what do I need to learn first in order to start creating stuff in 3D.

After doing a bit more research, I fortunately found some awesome resources that helped me learn how to navigate in each program and how to create some basic models.

Note: some of these resources are free and some you do have to pay for. The paid one’s aren’t too expensive, and most are like $10 and you get to keep forever.

The resources that I found that have helped me out in learning how to begin creating cool 3D objects are listed below:

  1. http://pixologic.com/sculptris/ (Sculptris Tutorial: Free) from Pixologic, a great place to begin learning how to sculpt
  2. https://conceptartempire.com/free-sculptris-tutorials/ (Sculptris Tutorials Free Resources) from Concept Art Empire
  3. https://www.blender.org/support/tutorials/ (Blender Tutorial: Free) From Blenders official Website, great place to begin learning all that Blender has to offer
  4. https://www.blenderguru.com/tutorials (Blender Tutorial: Free) from Blender Guru, a great resource to further your learning
  5. https://www.creativebloq.com/3d-tips/blender-tutorials-1232739 (Blender Tutorial: Free) from Creativebloq, another great resource to learn all that Blender has to offer
  6. https://www.udemy.com/courses/search/?src=ukw&q=blender (Blender Tutorial: Paid) from Udemy. There is a plethora of information you can learn from the basics to more advanced techniques to create really a variety of awesome 3D subjects, such as characters, creatures and environments.

The above list are the various websites that I like to use when trying to learn how to create stuff in 3D. I am by no means an expert, and am still a beginner myself, which is why I am writing this blog, because as a beginner, writing to beginners or even intermediate 3D artists, I wanted to share with you all the resources that I like to use to learn how to create my 3D creations, and feel like you will get the most out of if you are serious in learning.

One other thing that I highly recommend which has helped me the most, and I purposefully left it out of the above list is to simply practice and experiment on your own. I implore you to go in blind and just mess with stuff, play with everything and see what it does. That is how I actually learned the most is to just see what does what and then go explore the tutorials to learn the proper ways of using each tool, and then playing around with the program again on your own, but this time utilizing the knowledge you’ve gained and put it into practice. I think that the biggest part in why I stopped learning 3D for the longest time is that I didn’t give myself a chance to just relax, and have fun with the programs.

For example, below are a couple of models that I have created using Sculptris. I decided that I am wanting to learn how to create organic looking creatures, but was always afraid to start because I had no idea what I was doing. Here is a progression of how I have improved just by mostly playing around with the program, and when I felt I didn’t know something, I referred to the above list to try and learn what I could and then went back to my project and applied it.

I hope that this short article has helped you, even if it was just a little encouragement. I don’t claim to be an expert by any means, which is why this article was not aimed to be a tutorial by me showing you how to make something in 3D, but to show you the available resources out there that you can utilize to learn how to create your own 3D creations, and to give you encouragement to go out there, have fun, and not to take things too seriously. Always remember, no matter what medium you are using to create art with, art is meant to be fun, it is an expression of yourself and your ideas. Have fun with your craft, be patient and over time you WILL get better, I promise. And if you don’t believe me, then I hope that the below examples of what I’ve managed to create below from the last week in Sculptris will convince you otherwise. Till the next time, I hope you all have a great day, and a wonderful week! ๐Ÿ™‚

My first real attempt at Sculptris (No Tutorials)

My Second real attempt at Sculptris (Tutorial: Watching a speed paint… seriously lol)

My Third Attempt, Same As Before.

My Most Current Attempt, Watched a couple tutorials from Sculptris’s website, plus some YouTube Speed Sculpting (Slowed Down the Video to take in certain tools and settings). I also painted the colors in Photoshop, just so you know the colored stuff wasn’t done in Sculptris.

CONCEPT ART: Ninja Character Design

What’s up guys, so, I have just finished creating my very first character design “turnaround”. I was inspired to create my own original ninja styled character from watching Naruto. I loved Naruto’s take on the concept of ninja’s, and that led me to start googling different designs, as well as authentic ninja gear, clothes, etc.

I imported some images that inspired me into Photoshop for a reference library to give me an idea on how to create a believable character design. Granted, I’ve never done this before, so I probably made a few mistakes, but hey, I had a lot of fun, and in the end the result I got was, in my opinion, pretty cool.

My ninja character is far from finished, and there are many things that I wish to change, add on, and overall, to give the designs a fully rendered appearance. One thing that I’d love to do with this new character is to try and create a full fledged illustration of him and see how well he looks. Maybe I’ll even come up with a backstory, which will lead to other designs in the future for more characters. ๐Ÿ™‚

I hope that you guys like how this ninja character turned out, and please let me know what you think in the comments section, I’d love to hear what you like, or even dislike about the character, and possible ways I could improve as a character artist.

And, as always, thank you guys so much for checking out my work, I really appreciate it, and I hope all of you have a great day!!

Ninja Concept art, character design turnaround.

DOBERMAN – Digital Painting

Hey guys, so I decided to try something a little different in this quick painting, and that is to keep everything as rough as I can. I wanted to try my hand at creating a fairly “minimalist” styled art piece.

Doberman Painting.jpg

For a first time try at this, I don’t think it turned out that bad, and I had quite a bit of fun painting this. Keeping things simplistic has never been one of my strong suites, so, it was pretty difficult not to try and make this into a completely rendered painting with lots of detail.

I actually started this painting just as a warm up/study piece, but then had the idea of seeing how rough I could make it while at the same time making the image read clearly to the viewer.

Hopefully I accomplished that task, and I hope that you guys like how this piece turned out! Please feel free to leave a comment down below letting me know what you think of my attempt at creating a Doberman minimalist styled painting. And, as always, thank you so much for checking out my art, I really appreciate it! ๐Ÿ™‚

I hope you all have a wonderful Tuesday!! ๐Ÿ˜€

Naruto|Kakashi Painting

Hey guys, sorry for the inactivity the last couple of days, been a bit busy lately. Iโ€™m good now, and I have a new painting that Iโ€™ve been working on! Not sure how many of you have ever watched Naruto before, and I admit, Iโ€™m not a huge anime fan, but Naruto is by far my most favorite anime of all time! ๐Ÿ˜€

Since Iโ€™ve been focusing lately on drawing human anatomy, and so far Iโ€™ve only covered how to draw the face, I thought that it would be fun to take one of my favorite characters from Naruto, Kakashi, and try to draw and paint him as realistically as I can.

Now, this piece isnโ€™t finished yet, but I thought that this would be a good point to stop and show you all what Iโ€™ve been working on. Iโ€™ve had a lot of fun with this piece so far, and Iโ€™m very excited to see how the end result will turn out when everything is all finished! ๐Ÿ™‚

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I hope that you guys like how this piece is looking so far, and as always, thanks so much for checking out my work. And remember, if you like what you see, definitely be sure to subscribe to my website, and to follow me on social media where you will be updated on all of my new art projects and finished pieces! Thanks again, and I hope you all have a wonderful day! ๐Ÿ˜€

Back to the Basics | Lips Study

Hey guys, so I took a break yesterday from my studies, and have returned today to finish the last portion of learning the anatomy of the human head, which are the lips!

When I first started this course, I honestly thought that I’d breeze right through the lips section, because that is one area that I feel fairly confident in… until I actually got into the depths of the study, that’s when I realized I don’t know squat. lol XD

It turns out that the lips are actually a lot more difficult than I remembered, mostly because I never focused on the various angles, and complex forms that lips can make when making expressions. I will definitely be doing a lot of studies to strengthen this area of my drawings, because the lips can convey so much emotion and expression to a piece, and it’s almost criminal that I never took advantage of the opportunity to make some expressions to my characters.

Now that this portion of my studies has been concluded for now, the next assignment I’m giving myself is a personal one, and not from the course itself. One thing that Aaron Blaise doesn’t cover, is drawing and painting hair. I personally suck when it comes to creating hair, and I really want to get better at drawing it. Since Aaron doesn’t cover it in his course, I’m going to be looking online for a good tutorial, plus, I’ll be assigning myself at least 6 different styles of hair to create at various angles. Once I’ve finished that, the next thing I want to do is to create at least six fully drawn out and painted heads that cover everything that I have learned thus far. Once I’ve finally finished working on the head, I will be continuing on with my course with Aaron on the next section in his anatomy course! :)Lips Study_1

I hope that you guys have been enjoying these anatomy studies so far, and thank you kindly for checking out my work! ^^

Back to the Basics | Ears Study

I’m still working on continuing my anatomy study from my course with Aaron Blaise. The top portion of this image was all done through the course, while the bottom six ear paintings were all done as self assigned homework. I studied the bottom ears from images that I found on Google, and instead of doing them in color, I decided to just focus on a black and white study. The rendering isn’t that fantastic, simply because I’m not that great at shading ears just yet, due to the complex forms. I also didn’t focus a whole lot on rendering, because the main point I wanted to get out was the study of just figuring out how to draw ears.

So yeah, I hope that you guys like how these all turned out, and I look forward to starting the next course study on learning how to draw “Mouths”! ๐Ÿ™‚

P.s. the head on the top right isn’t mine. I actually took a screen shot of it during the course to use for the study like Aaron Blaise was doing during the course. I wanted to be sure that I followed along each step of the way! ^^

Ears Practice

Back to the Basics| Nose Studies

Today’s lesson was learning how to draw/paint “Noses” by Aaron Blaise. The course was about 30 minutes long, which you can see the progress I did during the course on the top of the image below. After the lesson, I gave myself some homework to continue the study by grabbing references from Google to try and reinforce everything that I had learned. The bottom six images were all made after the course, and took me a couple of hours to complete, probably 3+ hours in length.

I can already see a major improvement in my work, and I’m very excited to continue my studies and hone my skills as an artist.

I hope that you guys like how this course study of noses turned out, and thank you very much for checking out my work!!ย ๐Ÿ™‚

Noses Practice

Back to the Basics| Eye Studies

I’ve just finished working on my study on drawing/painting eyes from the anatomy course by Aaron Blaise. Granted, the lesson didn’t include how to paint skin, so, I sorta did my best on what I could with that.

The actual eye for the lesson is on the top left, all of the other eyes were done by grabbing reference images off of google and trying to implement what I learned through the course into drawing these eyes I found as my references. I believe that I learned quite a bit during this short course, and I believe that the more I practice working on this, the better I’ll get at it.

I hope that you guys like my progress that I did during my course study, and thank you very much for checking out my work! ๐Ÿ™‚

By the way, during the course, the only real eye that I worked on was the one on the top left, the reason I decided to do more is simply that, I didn’t think that it was enough to just do the lesson, but that I should give myself homework exercises to help me better understand what I just learned by putting all the info I gained into practice. Honestly, I could do more, but I figured that these would suffice for now, and as I move on through the courses, I’ll be sure to touch up on more eyes as I go. ^^

Eye Practice

Back to the Basics|Skull Studies

I’ve decided that for right now I’ve learned all that I can on my own learning how to draw/paint the human figure. I’ve decided to go back to the basics of when I first started learning by going over my course that I purchased two years ago from one of my top favorite artist’s, Aaron Blaise.

I honestly can’t believe it’s been about two years since I last really studied drawing people and characters. I probably would be a lot better and proficient had I kept up the studies, but, sometimes I get to a point where I get seriously burnt out, and bored… not the best combo, and the way I tend to remedy that is by taking what I’ve learned thus far and try and set out on my own to try and learn some more by practicingย  drawing people from life, photos, and anything else I can find. Well, I’ll admit, I have learned a lot, some good, and some bad, and I believe that I’m at a point where I seriously need to go back and go through my studies again. Hopefully, now that I’ve gone through and done my own personal studies, I’ll be able to go back through the courses and be able to get even more out of them than I did the first time around.

To compare where I am at now currently, here is a previous skull study that I did with Aaron from two years ago. The studies are exactly the same one’s, but now I have two years of practice under my belt. And to be honest, I was able to go through the course this time around much easier than I did before, and I thought it was funny when I wrote how difficult it was before, and now, it’s not so much difficult, as it is trying to be more observant and think critically about the structure underneath the skin of the human figure.

New Skull Study:

Skull Practice

Previous Skull Study (2016):

2016 Skull Study